Papers, Apples, Microphones, Chairs: Immortality’s Spatial Miscellany | Unwinnable
My favorite author, China Miéville, calls himself a “weird fiction” writer – a callback to the time before genre labels emerged, when anything “other” was simply weird. In games, there’s something even more satisfying about thinking about the idea of weirdness. Games can induce you to feel weird so viscerally.
And this is where Sam Barlow’s game Immortality, which came out August 30 on Steam and Xbox GamePass, enters the discussion. In the game, you scrub forward and backward through footage, r